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May 26, 2013
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Spider-Man 2100 Character Sheet (Finalized) by IceDrawn-Edge Spider-Man 2100 Character Sheet (Finalized) by IceDrawn-Edge
This is the finalized version of my spiderman 2100 character design. I did my best to try to streamline the look, adding in the classic web pattern that resembles Peter's original costume and the forearm talons from Miguel's 2099 costume. I designed this version of Spidey in the context of a video game where players, for the first time ever, get to swing through the futuristic skyscrapers of Nueva York as Miguel O' Hara. After playing The Amazing Spiderman video game I was somewhat disappointed in how little the franchise has evolved over the past 5 open world spiderman games. There were a couple features from The Amazing Spiderman game such as the over the shoulder camera angle and the new "web rush" that I did enjoy, but for the most part I felt that the latest entry was "the same old same" from the past open-world spider-man games. Feeling that the franchise needs to try something new, I thought how different it would be to play as an alternate version of spiderman much like what was done with Spiderman Shattered Dimensions. Spiderman 2099 caught my interest in particular and I just thought how incredible it would be to play an open-world spiderman game set in the future. Not only would that change in time periods inject some much needed variety into the spiderman franchise but it would also utilize a ton of new features including the ones first presented in The Amazing Spiderman game such as "web-rush" maneuver.

So here is the basic synopsis for what Spiderman 2100 is all about:
Upon receiving his powers Miguel O' Hara has gotten more comfortable in his role as the Spider-man. Over the past year he's had to deal with Alchemax, The Public Eye, Assassins, and others of the sort. But at the dawn of the new decade, Alchemax has commissioned a team of highly trained operatives codenamed "The Six" to take down Spider-man once and for all. These individuals track down the over confident Spider-man 2099, beating him within an inch of his life, wherein they throw him off the highest point in the city of Nueva York. Assuming him for dead Alchemax then secretly uses "The Six" to accomplish their own corporate misdeeds. A beaten and bruised Miguel O' Hara manages to survive his deadly excursion with "The Six", but realizes that if he wishes to combat these new foes he will need some serious upgrades. Using archived files of the original spiderman's encounters with a sinister six and suit enhancements, Miguel builds himself a new costume capable of taking on not only "The Six" but any foe or challenge he's met with. Armed with the new gear Miguel sets out on a quest of redemption in the form of defeating this new Sinister Six and stopping Alchemax's scheme.

This would be where the player takes over to experience the game.


I'm going to be uploading more images including character sheets, pre-concept images and action shots on this universe of "2100", this here is only the first character sheet so as to give you an overview of what this new spiderman can do.
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:iconthiagosnp:
ThiagoSNP Mar 30, 2014  Hobbyist Interface Designer
AWESOME!
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:iconchs-drly:
chs-drly Jan 5, 2014  Hobbyist General Artist
cooooooooool
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:iconimpulsivespidercide:
Man, if they'd decided to go ahead with advancing Marvel 2099 instead of just trashing it like they did, I'd hope they got you to do Spider-Man, because this looks positively awesome. My one gripe is that the arc generator on his back should be flatter, at least so it isn't so cumbersome-looking. Other than that, I like the new suit, and as for the colors and what they signify to me, Strike Mode (Red) would be for augmented all-around combat ability, whereas Stealth Mode (Green) would not only make him invisible but also inaudible, Shield Mode (Yellow) would enhance his armor's durability and his own resistance capability, and Rush Mode (Blue) would amplify his speed and agility a la Web Rush in The Amazing Spider-Man game, like you said. For the record, I should mention that Miguel's webs come out of the backs of his forearms, similar to black-suit Spider-Man and Venom, not the underside of his wrist like Peter Parker's with or without web-shooters. That aside, this is a really great concept you've got and I'm looking forward to seeing you do more with it.
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:iconicedrawn-edge:
IceDrawn-Edge Sep 14, 2013  Student Filmographer
Thanks for all the input, I appreciate it!!! Yeah I know that Miguel's webs come out of his forearms, I just prefer the classic "Spidey" gesture whenever he shot his webs and I felt that by showing that Miguel does it too it would bring him in his role as the "Spider-man" of tomorrow.
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:iconimpulsivespidercide:
You're welcome, and I guess that makes sense, even if I prefer Miguel shooting his webs out of the backs of his wrists/forearms.
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:iconkryten39:
so what load outs do the colors represent?
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:iconicedrawn-edge:
IceDrawn-Edge Aug 1, 2013  Student Filmographer
That would be left entirely to the player, with the idea being that players can actually customize Spiderman's appearance by changing the color and design of his emblem to signify which load out has specific auxiliary abilities. So for example if I chose spidey's auxiliary power to be invisibility and equipped him with ice webbing I could change the design of his spider emblem and color it blue to signify those properties. Players would also have the luxury of naming their load outs however they see fit so they could also title the load out "Stealth" if they wanted.
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:iconderp99999:
this is just to cool for the 2000's
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:iconchakrafox21:
Genius, thy name is ice
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:iconicedrawn-edge:
IceDrawn-Edge Jun 28, 2013  Student Filmographer
Thank you kind sir.
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